
Don't worry though by now, you should have plenty of money to buy as many as you need. Again, you'll be burning a lot of potions, and you may have to recall out once or twice to restock. Not to mention the mages that cast slow on you constantly, too. Level 2 isn't that much tougher, but Level 3 contains the aggressive pink things you've seen before. You'll probably be burning quite a few health potions here. The zombies hit much harder than the ogres, and frequently team up against you. You have your poison-chucking ogre-looking things, and pimp-slapping zombie-looking things.

There are only two types of enemies on Level 1. Once there, seek out the entrance to the Crystal Tower. Deliver it, then take the teleporter back to Glacial Steppes. You'll pick up a Fractured Steel Chamber, which is the artifact Maia seeks. Commander Geshaak is a regular charge-and-melee threat. The second level doesn't have any different minor beasties, but the boss is well, at least a new name. Thanks to your Eternal Key, you can now access Level 2 of the Screeching Halls. It's just the whole vrultok family against you nothing major. You've been here before, so it should be a breeze. The entrance to the Screeching Halls is in either. It's in the Screeching Halls the quickest way there is to teleport to Splinterfull Woods, then enter Dreadwind Moor or Fellroot Tunnels. It's supposedly a weapon of great power, so obviously we can't let it stay in the enemies' hands. Specifically, Maia's father searched his entire life looking for it. Maia briefs you that the vrultok have yet another artifact that belongs to Aven. Acolyte Maia (in front of the Hollow Pine Inn, remember) has a new side quest for you.

Once you have done so, return to Aven for a moment. There's a teleporter here, so be sure to trip it. Speaking of that, the enemies here seem to be big on ice, so be sure to load up on ice-resistant armor if you can. You'll have some mid-sized vrultok again, but they're joined by skeleton warrior and an icy version of the tree monsters you've seen before. The same strategy as you did with The Dreamkeeper applies here: just get in close, and swing away.įinally, a change of enemies and scenery. She's similar to The Dreamkeeper, although her distance spell is akin to a homing missile: an icy bolt will track you down and smack you no matter how you run around. There is a boss on Level 1 named Persephone. Same enemies you've been fighting for the last hour. Like the Forbidden Alter, there's not much here on any of the three floors. Sounds warm and inviting, doesn't it? It's our only option though, so enter it once you find it. There's a pool you can't do anything with yet, but there's also an exit to a place called the Temple of Nightmares. You'll also have to deal with some ghosts, but they're weak too. Like their magic-using twins, they have little life and go down easily. I suppose the term "sorceress" is incorrect, but still, it's a brunette chick who charges you and tries to punch you to death.

The enemies here are mostly the sorceresses you've been facing, although a new breed is here. Well, maybe it's not that bad, but it's sparkly and colorful! The walls here look like something you'd see if you took a hit of cocaine, marijuana, and LSD washed down with a double shot of vodka.

Same enemies, no mini-bosses or big bosses, nothing. I hate to sound like I'm copping out of this guide all of a sudden But honestly, there ain't nothing here.
